AI-enhanced gamification for collaborative learning

  • Dina Darwish orcid

    Artificial Intelligence Department, Faculty of Computer Science and Information Technology, Ahram Canadian University, 6th of October City 12451, Egypt

  • Nehal Khaled Ahmed orcid

    Networks Department, Faculty of Computer Science and Information Technology, Ahram Canadian University, 6th of October City 12451, Egypt

  • Soha Mohamed Abd Allah orcid

    Basic Sciences Department, Faculty of Computer Science and Information Technology, Ahram Canadian University, 6th of October City 12451, Egypt

  • Reham Adel Ali orcid

    Software Engineering Department, Faculty of Computer Science and Information Technology, Ahram Canadian University, 6th of October City 12451, Egypt

Article ID: 4185
Keywords: artificial intelligence in education (AIED), gamified learning environments, collaborative learning platforms, adaptive learning systems, intelligent tutoring systems (ITS), game-based learning analytics, personalized learning through gamification

Abstract

A new innovative way to learn and teach using Gamification is a relatively new educational concept that can bring about a change in the way we learn and teach. Gamification refers to the use of game design elements in non-game contexts in order to increase motivation or engagement. In simpler terms, gamification is the process of incorporating rewards, badges, leaderboards, and points into non-game activities, such as learning, to make it engaging and fun. Gamification is a highly effective method of achieving a wide variety of learning outcomes, as gamification is based on motivational psychology. The paper will explore the effects of playing video games and their cognitive and social impacts, such as increased engagement in learning, reduced anxiety, an increase in self-esteem, collaboration among players, etc. Gamification is anticipated to combine with emerging technologies such as virtual reality and artificial intelligence in the future to achieve a more individualized learning experience. In order to achieve its full potential to increase global equitable access to learning that is more fun and motivating, a student-centered approach needs to become central to the education system, and teachers need to collaborate and work together to achieve this goal. This paper discusses theoretical frameworks, literature review, tools and technologies, methods of implementation, challenges, conclusions, as well as future perspectives related to AI-enhanced gamification to achieve collaborative learning.

Published
2025-09-11
How to Cite
Darwish, D., Ahmed, N. K., Allah, S. M. A., & Ali, R. A. (2025). AI-enhanced gamification for collaborative learning. Computing and Artificial Intelligence, 3(3). https://doi.org/10.59400/cai4185
Section
Article

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