Personalizing and decolonizing general education: A case study in gamifying global art history curriculum

  • James Hutson Department of Art History, AI and Visual Culture, Lindenwood University, MO 63301, USA
  • Trent Olsen Department of Art History, AI and Visual Culture, Lindenwood University, MO 63301, USA
  • Robyne Elder Academic Effectiveness, Academic Affairs, Lindenwood University, MO 63301, USA
Article ID: 2335
Keywords: general education; curriculum decolonization; personalized learning; global art history; gamification

Abstract

This study explores the transformation of general education art history courses at a liberal arts college, shifting from Eurocentric surveys to a decolonized, gamified, and student-centered curriculum. Through a longitudinal mixed-methods design, the research evaluates the integration of global narratives and innovative teaching strategies to enhance student engagement and global competencies. Data from pre- and post-implementation surveys with faculty, students, and instructional designers demonstrate significant improvements in student satisfaction, cultural openness, and engagement with global art. Challenges include navigating demographic skews, addressing the complexity of gamified structures, and refining assignment instructions. Findings highlight the value of curriculum redesigns that promote inclusivity, flexibility, and active learning, offering a framework for advancing general education in a globalized academic landscape.

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Published
2025-03-19
How to Cite
Hutson, J., Olsen, T., & Elder, R. (2025). Personalizing and decolonizing general education: A case study in gamifying global art history curriculum. Forum for Education Studies, 3(1), 2335. https://doi.org/10.59400/fes2335
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Article